Thank you for your support it is very much appreciated, I just hope I can continue to run Digital Meat, I love it!
Digital Meat - Cinema 4d, Unity and Playmaker Tutorials and Asset Store
Thank you for the support! I understand your deal with the subscription, especially if you have a tonne of them all over the place, it makes it hard to manage. This is really good feedback though, I was going to take the donation page down if the Patreon page did ok but based on what you’re telling me it might be worth keeping.
Thanks again
Thank you so much for the support! hopefully this will pan out and my tutorials will get even better
I agree completely, this is why I’d like to branch out into more “expert” level tutorials, but this is time consuming and unfortunately time is money. So I’m hoping with my users support I can dedicate more time to producing this type of content.
In this video tutorial we take another look at the Realflow for Cinema 4D plugin. We specifically look at the DSpline Daemon. This Daemon allows us to control particles along a spline path using forces, these forces can be mixed to control the rotation of particle around a spline, and the strength of the attraction towards the spline.
In this video tutorial we take a look at the K Volume Daemon inside Realflow for Cinema 4D, It’s a nice handy way of killing off particles that leace the volume, plus we can invert it so particles that enter the volume are killed off.
In this Cinema 4D Quick Tip we take a look at how we can change the default Quantize settings for move, scale, and rotate. We also take a brief look at the quantize settings for the texture tool.
awesome quick tip, but how do you save changes to quantize as default settings? *I made changes, saved as startup, restarted C4D, it reverted back to defaults. EDIT/SAVE AS DEFAULT is grayed out, not selectable.
In this cinema 4D Quick Tip tutorial video we take a look at how we can use a spline as a mask for clones. this could be extremely useful if you need to shape your clones or limit where your clones are generated on screen.
I just wanted to take this opportunity to update you all about the current state of Digital Meat and where i hope to take it in the future with your support. Please comment below because i would really love to know what you think, all thoughts are welcome.
In this video tutorial we take a look at the K age Daemon inside Realflow for Cinema 4D, It’s a nice handy way of killing off particles based on age , plus we can add some variation to particle death so the transition doesn’t look so harsh.
In this Realflow for Cinema 4D Tutorial we take a look at the K Speed Daemon. This Daemon allows us to Kill of particles based on speed and even allows to slow particles down based on a min max threshold.
In this Realflow for Cinema 4D tutorial we take a good look at the Noise Field Daemon. We go over each setting and I explain how the noise that effects the particles work.
In this video tutorial of Realfow for Cinema 4D we dive into the settings for the Magic Daemon. This Daemon effectively turns an object into an Attractor, but with the added bonus of being able to tweak the approach and escape velocity so we can sculpt our forces for the desired look.
In this Realflow for Cinema 4D we take a look at the Collider Tag, This tag allows us to make geometry be taken into account with particle interaction. we can also define the surface of our collider object, whether it is rough or smooth or if it has a high friction or not.
In this video we take a look at all the awesome features that are new to Cinema 4D R19. There have been many updates and improvements including, Viewport Enhancements, LOD object, and Pro render just to name a few.
In this Cinema 4D video tutorial we take a look at how we can set up a scene that looks like a shot from the microscopic world. We use a combination of the Cheen shader, depth of field, and rigid body dynamics to achieve this.
Cheers Sam - I’ve had a skim through and it looks like a corker. I have never tried this effect before but I have always been curious. Thanks for sorting this Sunday out for me!
Did you save the c4d file as new.c4d at the root of the app replacing the existing new.c4d fie there?