It’s easy to skin each seperate bone,but put several bones together it will be very hard to get it right,
take DAZ’s Victoria8 for example,the following image shows the result of moving the bone “lowerFaceRig”,
In the image as I pointed out,some parts become bumpy,although it’s smooth when move each child bone which has no children,but to move the parent bone “lowerFaceRig” the mesh becomes bumpy,I believe it’s possible to adjust each bone weight of each vertex to solve the problem,but because of the interaction of different bones,change one weight will mess up others,so the adjust may end up in an infinite cycle,think about rigging a character with 50 facial bones properly(in my opinion the DAZ one isn’t proper) will be a nightmare,so is there any tool or method to simplify the work?

