Different textures, same material?


#1

Is it possible? I have a bunch of objects sharing 3 textures, I would like them all to have the same shader, because they are the same material, but have individual textures, because I can’t fit all the UVs on one map… I can’t figure out how to do this!


#2

If you can render them separate, some kind of boolean node in between the textures, or a mixer node might work. In a separate pass just override one of the inputs to a different texture.
If not, you’re stuck onto multiple materials with a different texture each. There might be a scripting solution, but the ones I saw is a lot of hassle for something this simple…

rob


#3

I think from now on, I will try to fit everything with the same material on the same UV :slight_smile: But yea sometimes you don’t have the choice, I’m trying to stay away from 4k maps…

I wonder if there is a way with projections…


#4

you could try merging the objects and using different projections.


#5

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