Is it possible? I have a bunch of objects sharing 3 textures, I would like them all to have the same shader, because they are the same material, but have individual textures, because I can’t fit all the UVs on one map… I can’t figure out how to do this!
Different textures, same material?
If you can render them separate, some kind of boolean node in between the textures, or a mixer node might work. In a separate pass just override one of the inputs to a different texture.
If not, you’re stuck onto multiple materials with a different texture each. There might be a scripting solution, but the ones I saw is a lot of hassle for something this simple…
rob
I think from now on, I will try to fit everything with the same material on the same UV
But yea sometimes you don’t have the choice, I’m trying to stay away from 4k maps…
I wonder if there is a way with projections…
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