devils gullet


#1

Hi guys!
My new work. Very interesting comments degerardo, eyecon, jamesvfx and other!

this is plate


#2

Wow!
Super realistic at a glance! Love it.
But then some little details appear…

Look, there is hardly visible difference between the foreground and the middle plane. I think theleaves in the foreground should be even more darker. And the domes of the nearest building maybe darker too or on the contrary — much brighter.

And a little failure with trails on the water behind the ships. Such trails will be possible only if these ships use engines. In this case, may be, it shoud be not so long.
But here’s one note: some times trails will be even much longer behind such ships or boats with engines — no matter. And the white foam on the water will be quite long behind the boats with engines and almost invisible behind sailer.

P.S. Is it Caucasus on the reference image?


#3

Thanks for comments! this is Italy


#4

Well i think you have a pretty good image here, but i agree that the details betray the quality.

For me the huge stand out issue is that the foreground leaves are surrounding a large domed structure, yet these leaves are obviously sourced from a regular garden bush which would only be a metre or so wide. So there’s a huge scale difference there.
Either replace the leaves with trees or get rid of the domed structure within those leaves to get the foreground scale working.

Also this is just a personal preference but to me it makes no sense to have the huge waterfall where it is. I realise this is quite probably a fantasy landscape so …ok, but nowhere in the world would you get this type of geography. The waterfall would usually be the other way around (leading to the ocean). If you are going to use the waterall it could do with being integrated better i think, ie the water trails following the flow of the water more.

Overall though, i think the lighting and choice of location and architecture is really well done. keep it up! :slight_smile:


#5

Thanks Tomas!

I wanted to make a large lake, not sea. I think if you work out and draw a long-range plan and the coast line, it will improve the perception.

Sorry my English


#6

hey glazyrin,

i’m totally with tom on this one.
i think you got a really nice image there, i like the overall attention to detail and the mood, but the fg element kinda doesnt work.
the leaves are really totally out of scale and there’s a problem with the dome lighting. some of the shadows are clipped to (what looks like) black but the domes themselves hardly have shadows at all.
there’s a slight mismatch of shadows in the midground element on the left as well; the foresty bits on top have quite dark shadows, whereas the building and the rocks have rather light ones; hence it looks a little inconsistent.
that are really easy to do fixes however and not a major deal. overall i think it’s really good work :slight_smile:

chris


#7

Thanks Chris! :slight_smile:


#8

When i saw this work i have exactly same critics as Tomas, but over all work(detail, atmosphere looks good)

M


#9

Hi Mateja!
glad to see you. thanks for the comment :slight_smile:


#10

Wow, good eye.


#11

I agree with the critiques already offered. If you want to make it seem more like a lake / river then it would be good to bring in more elements at the back that show that this hasnt opened up to the sea. Also, i spot a few dodgy matte lines too (too soft) that arent helping the realism. Nice work, keep it up!

Nick


#12

Thanks guys!


#13

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