I want to create a plugin for maya based on this proprietary tool. https://www.deepdyve.com/lp/association-for-computing-machinery/reptile-how-to-skin-a-dinosaur-Fk8SzvIr9i?impressionId=571422c509130&i_medium=mydeepdyve&i_campaign=readLater&i_source=readLater
What I need to know is how to import voro++ into maya and how to scatter points, use curves for flow and distribution, and use the voronoi regions for mesh generation. http://crd.lbl.gov/departments/applied-mathematics/math/software/voro-a-three-dimensional-voronoi-library-in-c/