Hi everyone!
We’re excited to bring you a new list of courses that cover essential topics and techniques in Maya, Nuke, Toxik, ZBrush and Backburner.
Check them out!
The Digital-Tutors Team
Modeling Architectural Destruction in Maya
Learn a variety of modeling tools and techniques to create damage effects using Maya.
- Learn to efficiently damage your 3D images from a modeling point of view
- Discover fundamental techniques for adding needed resolution to models
- Explore different types of materials such as wood, metal and concrete, and how they react to damage
- Easily break pieces of geometry as well as dress the set and use dynamics to quickly add rubble

Advanced Compositing Workflows with Maya and Nuke
Discover the process of rendering your Maya scene into multiple passes and learn advanced techniques for compositing these passes using Nuke.
- Use Render Passes in Maya to separate various elements of your scene at render time
- Create the necessary render passes for your scene with a variety of mental ray tools
- Depth-of-field, depth-based compositing and working with HDR data
- Learn a variety of painting fixes as well as chromatic aberrations

Getting Started with Toxik 2010
Quickly color correct, mask, composite and animate still images and image sequences using Toxik.
- Explore the basic composition creation process and how to navigate through the Toxik user interface
- Begin compositing images together and rendering out your finished materials
- Color correction, garbage masks, blending modes and animation
- Learn the new Tool Options panel and how to use Presets inside Toxik

Architectural Detailing in ZBrush
Discover essential tools and time-saving techniques for interior and exterior architectural detailing in ZBrush.
- Easily add high resolution detail to your interior and exterior models
- Create seamless textures to apply to your geometry
- Build individual elements using primitive geometry to append to your models
- Gain a complete understanding of the tools you can use to detail environments

Advanced Backburner Job Submission
Explore the advance uses of Autodesk’s Render Manager Backburner and how to manually submit jobs in a variety of applications.
- Step-by-step through basic command line job submission
- Efficiently break command line jobs into tasks and create custom task lists
- Learn how to send scenes from applications such as Nuke, Softimage and After Effects
- Easily decode a job script, create a single task job and generate a re-startable Toxik job

Available for Annual Members: Immediately
Available for Monthly and Semi-annual Members: December 5, 2009