Hey guys, I’ve been surfing around the forums trying to figure out how to get a depth of field pass for a 3d animation. I used maya and cinema4d. It would be helpful if someone could write out their workflow for achieving depth of field in post. I’ve been searching all over and information is all scatchy and messy, all dating back ages ago.
Perhaps someone could iron out all the issues out. Pointing out what are the best formats to handle this and what bit. Try to be very specific esp to each software if possible. It would be really helpful.
Many sites discuss dof for still renders done in photoshop or using plugins. I am pretty sure it can be done with just cinema4d/maya and shake correct?
P.s. on a side note, I am currently working on a project done in cinema4d. I rendered the depth map in 16bit RLA format. If someone could help me out with this soon. It would be really helpful.