Depth Blur Particles


#1

Im using Fusion 5 and I’m having trouble figuring out how to put a depth blur on a particle system. Everytime I view the Z Buffer channel all the particles are solid white and the background is black with no grays inbetween. Any suggestions?


#2

I recomend checking the following options:

  1. Make sure that you are using 3D mode in a pRenderer tool.
  2. Make sure that zDepth output is enabled in a pRenderer tool.
  3. Adjust focal plane distances in zBlur with small step to make sure that you didn’t miss a correct focal point.

I think it’ll do. :slight_smile:
At least it worked well for me. :slight_smile:


#3

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.