Im using Fusion 5 and I’m having trouble figuring out how to put a depth blur on a particle system. Everytime I view the Z Buffer channel all the particles are solid white and the background is black with no grays inbetween. Any suggestions?
Depth Blur Particles
Afftor
#2
I recomend checking the following options:
- Make sure that you are using 3D mode in a pRenderer tool.
- Make sure that zDepth output is enabled in a pRenderer tool.
- Adjust focal plane distances in zBlur with small step to make sure that you didn’t miss a correct focal point.
I think it’ll do. 
At least it worked well for me. 
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