Re: Darkor.
Well, I don’t want to drag this - I simply don’t have the time to churn out a Tut this side of Chrimbo.
However - I would like to present some ideas to people when it comes to tackling the design phase of their game’s code.
If someone has come up against a brick-wall in their design stage - I’d like to give them some “food-for-thought” by showing them how I and others go about solving the problem.
One of my aims as always is to encourage others to develope their own techniques and plans - they could find my suggestions to be inefficent. And thus they would find a better solution.
And therefore - by giving them a start - they would learn to become self-reliant insted of believing that there is only one way to approache a problem…and that is definetly a prized skill to have!
Cheers.