I was wondering if there is a quick way of deleting edge loops that don’t alter the shape of the model after collapsing a turbosmooth modifier?
Deleting edge loops after turbo smooth collapse
cgt139746852
#2
http://www.scriptspot.com/3ds-max/scripts/turboreverse
this is a paid script to remove turbo edges
if not needed , only topology
There’s not really anything that’s going to do it automatically to optimize something after using turbosmooth. The script posted before is for getting the base mesh back from something that was subdivided, not something that would only remove unneeded loops.