Hi there,
I´m doing a complex mParticles sim right now with lots objects colliding.
So naturally, after caching with the “cache to disk” operator, I noticed some particles covering up the camera.
So what would be the correct workflow to remove only those particles, without the need to recache the whole sim again?
I tried putting a delete operator in each event, set to only delete selected particles and then put that in the post cache operators list of the cache disk operator.
I then selected the stupid camera obstructing particles, but apart from selection taking forever, nothing happend…
I also thought about using a split selected operator, but I can´t select that operator in the post cache operator list.
Any ideas?
