I’m here today to ask for an advice with deleting history on an already rig/skinned/deformed model. My knowledge of rigging is minimal but I do understand the basics. I am currently trying to mod one of my rigs from school in Maya. I have started deforming the mesh, averaging verticies and deleting faces doing so has inflated the mesh history. To resolve my issue, I applied the Delete Non-Deformer History tool and the results looked fine at a first glace. The skinning works but when I attempt to control some controls which had Skin Cluster Deformers/Blendshapes they have all but disappeared and no longer work. I tried animating without removing the history on the mesh but it has become unbearably slow. I would really appreciate any help or advice.
Thanks in advance