Hello there 
I have some problems with two IK-Splines in my rig. I had this problem for a while (also with other rigs) and still don’t know how to solve it.
I created two IK-Splines for the back and the tail of my doglike creature. I used the CVs to create clusters. So I have an important question there. I’m not sure what the checkbox “relative” does at the cluster attributes.
Then I grouped the cluster to itself (did center pivot) and parent constrained it to a controllobject (CO).
Now I can move the CO around and the spline starts deforming as it should.
I parented all CO to a main-CO and when I move my whole rig, it starts deforming.

That’s how it looks normally (Cluster+hierarchy+settings of the cluster)

That’s how it looks like, when I move the Main-CO
I hope you can help me to understand this problem and fix my other rig.
Greetings
Sorarey