Deform Mesh by Mesh


#1

Hello,
There must be a simple possibility in 3DS to deform a mesh with another mesh. All I can find on the internet are workarounds (cloth modifier, etc.) to achieve the desired effect. I haven’t found a script to do this either. I’m probably too stupid to search. Please let me know if you know how to do this or if you know a script.meshByMesh


#2

You can do it natively via Pflow (a particle system)
A particle is placed at each vertex on the mesh. The mesh has a particle-skinner modifier.

Another mesh then collides with the particles causing them to move and thus deform the geometry to which they are skinned.

However, pflow is a bit limited and has since been surpassed in many areas/universally, depending on time, by “Tyflow” which is currently in Beta and free, but don’t let the “Beta” put you off if it does what you need.

https://docs.tyflow.com/download/

Same principle but TyFlow is much more powerful, especially if you add the CUDA library files.
There are lots of TyFlow tutorials on YouTube. (You might need to add a “Mesh” operator to render a tyflow event)


#3

been awhile since i played with MCG but it’s possible
http://www.scriptspot.com/3ds-max/scripts/dcp-selection-passthru