Death Star's Greebles Conversion To Blender


#1

This is what I’ve just posted in Deviantart:

This is a 3D model conversion that I did to Blender’s .blend format of the Star Wars Death Star’s surface greebles. The original model was created by 3D artist Wayne Jones - Jedilaw and its available at Scifi3D dot com.

Here in the ZIP file is what you need to create a big part of the Death Star’s surface like what you see in the rendering that I did. The trick is explained in the included PDF document that comes with the ZIP file.

I took the original model and removed all double vertexes, fixed several polygons that got screwed up in the conversion, smoothed all curved surfaces inside Blender and marked all sharp edges and applied the Edge Split modifier to the model as it is done in Blender today.

This was a work of many, many hours in which I did this carefully to preserve the shape of the original model. Now we have another Sci-Fi model that can be used inside of Blender natively.

The conversion was done with full permission by Jedilaw and he is credited fully for his work.

You can access all my free things at:

http://pixeloz.deviantart.com/

And also at this alternate address:

http://www.mediafire.com/?sharekey=1…e2d8f9f44193b9


#2

I Improved it somewhat. There were two large curves in two blocks that looked too polygonal and I smoothed them.

Now I gave them twice as many polygons and they are even smaller in polygons cause I deleted the polygons below these two curved structures that the camera cannot see cause they are inside the blocks.

You can see the corrections in the attached image. Look Inside the circular area and you will see the low poly res and for close up work it was troublesome so take a look at the two new blocks at the back that has the curves smoothed out but I preserved the shape of the originals and I didn’t edit any other parts of the block.

Now the file is version 1-1. In another layer you can see the older two blocks that are there for comparison and they are in the same position. After comparing them you can delete them if you want to. The two new blocks are together with the others in the first layer. :slight_smile:


#3

That looks very good to me. But I think this can be done better with Linking Mesh information across Empties and automatically “mass producing” all the “tiles”.

But still… very good looking job.


#4

I’m not familiar with the technique, I sometimes use instancing. I have learned a lot of Blender but there is still a lot more to learn for me.

I didn’t do this model you know, it was made by Jedilaw which participates in several CG forums, what I did was the conversion to Blender and the correction.

Now, I’m doing a Jedi Training Remote with Blender and I did that from scratch and I have a thread about that in the 3D WIP area of the forum.


#5

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