Dante on 7. works or not?


#1

Hello I’m working with Dante in EIAS 7. Dante_31.plm, reinstalled yesterday with the latest version you sent me Blair.

In Animator seems to work well but the camera is giving continuous problems.

It is currently operating Dante in EIAS 7.?

Can be used with renderama?

I found this coment from Jens::hmm:

Cheers
Diego


#2

Hej Diego,

Some weeks ago I tried to do some work with Dante too (also newest version 3.1 with 7.01).
I used it for steam and smoke (see my thread “mechanical animation”).
First I planned to set up the complete scene on my Mac and I have to say that Dante
didnwork very stable (killing Animator several times when clicking "wrong" buttons). And in the end the animation failed to render..."error: to less memory". (I use 2 GB with my 2x1,25 G4, Renderama. Ok, maybe thats not so much meanwhile, but
I would expect that being enough for that task).
Well…I dontknow the reason for that problems, so I dont want to blame Dante for that.
The reason could be elsewhere too :shrug: )

Fact is…I finally had to isolate this “smoke and steam thing”.
I copied it to a new project file on my PC (also 7.01), where it rendered fine then.

Somehow its generally getting harder to work in computer fields with every day. They rush on kicking out new Macs/PCs and OS systems....new software versions... and so on... the periods are still getting tighter and tighter. Sounds great on the one hand as we get new tools and functions. But on the other hand more often the next version (hard- and software) begins to sell before old bugs and incompatibilities are solved....we all know that. I guess its simply all about making money for the computer and software industry.
Users and their need of stability and working tools doesnt seem to be off interest too much. Or lets say it`s simply impossible to keep track of things with that speed of change.

Hej…
please dont take my words as a critic related to Animator or Dante or whatever in special, because they are just a small struggling part of that crazy system, which is greedy for money and is getting more and more chaotic. Maybe software development is a hard job these days, i wouldnt like to be in their shoes.
But having a job depending on that industry is not pleasant either.
And who can evade nowadays.

Sorry…I get upset a little bit…but I feel much better now… :wip:

Cheers
Tom


#3

Hola Tom,

I have a Mac octa core, Also the camera is closed a frame before the end.

and in the “Renderama Mode” particles disappear and not come out in the rendering.

I think that Blair should warn Dante users of these problems, now on the fly I have to change all my work flow and I have no particles in EIAS. :sad:

Diego


#4

I frequently use Dante in my EIAS 6.5r projects (I haven’t upgraded yet) and I never use it (Dante) with Renderama. If I remember right, that gives unsatisfactory results. However, maybe Dante has been adapted for use with Renderama in EIAS 7?

In any case, you might try rendering your project like I do: I render my projects in several passes (with alpha channels). Some passes are done in Renderama but my Dante stuff is always rendered using only the “local” camera. I then “layer” everything together using After Effects.

Good Luck,

Joe T


#5

Hi Joe

render the projects in several passes seems to be the only option.:shrug:

I also see that motion blur not function well in Dante … what is it that it works on Dante?

Cheers
Diego


#6

you said it well about a lot of some of those plug ins.

What is it that works right in them. ( I was fooled into buying all of them hoping they would improve)


#7

Dante is a great plug-in but was stalled for years and he was not making a significant improvement. it is very unfriendly.

We all like is that our plug-ins improve every year, paying a nice update. And see how programmers are hard at work making it easier and more quality.

Please Igors, resurrect Troopers! :bounce:
and that is combined with Scrim and Swage:rolleyes:

Diego


#8

That is sad, Dante is used in several SFX houses but i email Blair and what he got to say was not very fun. That is what keeps me from upgrading i want to be able to use dante not now but in the near future all the good plugins for EIAS are not doing so good. EIAS is a plugin app. Sure you can do a lot of stuff without them but if you want to go Pro you need them to work for you.
Sure Particular can do the trick but what a beauty to have a 3d particle generator inside a 3d app.


#9

I’m working on it. :wink:


#10

That sounds very good Brian.:wise:

Diego


#11

I can’t do anything to “fix” Dante, but hopefully I’m helping to improve EI’s situation. New ideas brewing.


#12

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