Daniel Peteuil - Anatomy and figure studies - 2D/3D


#61

here is what i installed in Grand Rapids for the competition. casting didn’t go ideally, but it still works i suppose. finished it just in time, i ended up having to get another surgery on my eye and now i have to lay on my side of face down 75% of the time.



#62

The inability to show affection - thats just brilliant! It brings the sculpture to life in a way that one can identify with it. A ‘living’ sculputure because it portrais a human emotion that, I think, everyone can identify with.

I realise that, for you, it’s as much about the technique and execution and skill than it is about the emotion. I can’t really comment about the former, as I’m not a sculptor or even an artist in that sence. But what I can say, for me, if you can bring accross everyting that you have with this one, you’ve hit the mark.

I’d love to hear some feedback from ppl over there, keep us posted.

Good luck with the eye!

Regards
Giom


#63

Hi Deniel :slight_smile:

I like that theme you’ve chosen…Isolated Emotion…:thumbsup:
It comes across clearly in your finale piece…Together , but also isolated and distant from each other.
The no arms and hands adds to that feeling of isolation …Stuck within an isolated feelless shell, unable to reach out to another in a physical sense, which leads to an emotional void as well…At least that’s the way it comes across to me.
GREAT JOB…:thumbsup: :arteest:

Take Care of that eye…You only have three you know…:slight_smile:
Glenn


#64

thanks Giom! to me, yes, it is about both. although in terms of technique and skill it isn’t always about how realistic it is, but still about the aesthetic. i’m not sure if i mentioned it before but i consider Rodin my favorite sculptor. much of his work is mostly about the emotion but still claims a certain aesthetic that i like(but not always). he could do realism(The Age of Bronze was actually accused of being a life cast) but chose a little more expressive route. I would say Michelangelo was a more technically skilled sculptor, but the Emotion in Rodin works trump it for me. although when Michelangelo was older it seems he did alot more imperfect/ unfinished emotive pieces i really like.

i’m afraid i can’t really say what people really think of it at the show. unless i stood next to it and listened. when i visited i really only saw one couple really like it and a younger kid say a title would really help it (which it would), but this was also when there was no description up. i ended up choosing to put “How do you console someone without the use of your hands? what if words aren’t enough?” which i hope gets the idea across, but maybe not. i don’t know how many votes its got, but it’s more away and hidden than the bulk of the work there.

Thanks Glenn! i’m trying to take care of the eye, but it has a history of trying to injure itself. sounds like this surgery will give me cataracts in a few years. fun.

you can see the other works at artprize.org , but be aware alot of it is modern, abstract and crafty. i’ve joked around that it should be changed from ArtPrize to CraftPrize or MarketingPrize since artists hired people to go around handing out leaflets and promoting their work.

actually here’s one of my favorite Rodin sculptures that was part of my initial inspiration for my sculpture. his is obviously much better than mine.


#65

bored, finally installed zbrush4, fiddleing with the new rendering stuff. also, i’m artist of the month at infinitee-designs.com never heard of it before, but it’s a nice little honor. for fun, if anyone is interesting in the surgeries i got, here is a video showing both of them(although i got them separately) a fair warning, it’s pretty aggressive and a little bloody for eye surgery


#66

just playing a bit with zbrush rendering.

modeling is mostly done, probably just scratches and engravings or something on the weapons and things, but i might just do that when texturing. still not sure how i want to texture him. any suggestions or critiques are always welcome.

two people have thought the bow arm looks short, i measured it and they’re both the same length. anyone else?


#67

If you measured it and it’s the same, it is most likely an optical illusion from the angle you have rendered it.

From the renders you have posted, it does look shorter.

That is why the “David” by Michaelangelo has such humungous hand; because at the height and location it was meant to be admired from, the hands looks fine.

Perhaps you also left out muscular “bunching” subtleties of the deltoids; left and right muscles look shorter or longer, depending on the pose.


#68

thanks for the insight, i’ll keep it in mind when i look at it again.

anyway, taking a break from the centaur, maybe i’ll catch some stuff when i go back to it. just blocked in the colors of Johannes. no hair.


#69

finally starting to cast stuff that’s been laying around.


#70

wow…excellent stuff…love the strong features you brought into your models…liked the head model very much…


#71

Excellent work as always Daniel. You have a real gift for form, and I really like how your lighting shows that off :slight_smile:

Yeesh, hope everything’s cool with your eye. Although, being a blind sculptor might qualify you for music video stardom.

Kidding, kidding!

:wink:


#72

dscavenger - thanks!

jabuhrer - thank you! well at this point, i’m only in danger of being a one eyed sculptor. i have actually thought about trying to sculpt something blindfolded, sort of as an experiment, but i probably won’t end up doing it.

with more extraordinary good luck, my computer parts keep corrupting and i have a lack of funds for new ones, so i had to revert to a system from 2006. it’s not very good, so i can’t even open or work on my demo reel files. awesome.

so in the meantime i did this little study/ sketch. nothing too special


#73

another study/ sketch.


#74

Her clavicles are a bit too far apart from each other (maybe by 1/4), at least they look too prominent where they start, maybe soften them a little there. I think her nose bones could be defined a bit more. Other than that, it’s a good work and nice to look at.


#75

thanks for the input! the clavicles probably are a bit too far apart, but i don’t think it’s out of the realm of natural variation. same with the nose i think.

anyway, i’ve done most of the texturing on this guys body. probably a little bit more work, then figure out some sort of simple tattooing. feel free to critique or make suggestions. cheers


#76

well i finished this. unfortunately i think it’ the only thing i’ll enter into this years ARC Salon. i’m doing a couple jobs currently and i’m debating using some one the cash to get this cast in bronze.


#77

Looks great Daniel! Be shure and post some photos if you get to cast it in bronze!

Regards
Giom


#78

Cool work. The cheekbones seem to me a bit wide, maybe just a little bit, but they are in the range or norm, at least if to presume the head is covered with hair tightly, i.e. cheekbones arcs should be no wider than the head.


#79

Giom - thanks! will do.

mister3d - thanks! I guess you’ve never met my girlfriend then, she has very similar cheekbones. but yes, i wouldn’t say they’re very common to be so wide, but have have see others with them as well. just a choice i made for this piece.


#80

I know a girl who has a similar face type. I mean it’s close to an extreme, but is still in the range of realism, just I would keep it a bit closer to the normal. It’s a personal preference. You know, I’m still learning, and you are the master.
I’m a bit envious so I’m y trying to find some weak points to point out, so I feel myself better, and, you know, that you don’t feel kind of cherry on top, or above the clouds, how you say it…