since the recent changes in VRay force me to abandon that renderer, I got myself the Cycles demo version and play with the most important feature for me: Fur in animation.
Unfortunately, so far I got a strong flicker in the finished rendering (no motion blur), Of course fur is somewhat prone to create flicker due to the hairs creating a high-frequency light pattern. Ironing the details with the denoiser is not an option though. I have increased the samples already; so far with insufficient results. (I have to admit that the equivalent almost-no-flicker images in VRay animation take twice as long as my most recent Cycles experiments so there is still room to brute-force more.)
I know that fur in Cycles works well enough - Big Buck Bunny is using several furred characters. Looking into the sources for that movie in Blender itself could be a possible next step, but the demo only runs 30 days, and I am not sure how long digging into the Blender side would take*.
Does anybody have fitting settings at hand to create flicker free fur in Cycles animation? If possible, with explanation for the decisive switches? (Settings in C4D fur object, C4D fur material, Cycles material, Cycles renderer… all working together…)
The internet doesn’t give much info on so specific a topic so far. Thanks for looking.
(*) Oops. I remember that Big Buck Bunny has been out for a few years, that may not even have been rendered with Cycles at that time…