I’ve been really inspired by this fence primitive, and I would really like to create some procedural primitives of my own. I’m pretty sure this isn’t purely done by scripting, but that are there are some methods to make it a bit easier to work with.
I am pretty capable at maxscript, I do a lot of it, but these scripted plugins usually have a lot of references to numbers which isn’t really intuitive to work with. Looking at these plugins it doesn’t look like they were written manually (at least not entirely). And to honest, looking at other peoples scripted plugins doesn’t bring me many aha-moments.
I’ve seen that Max Creation Craph (MCG) recently has been used to this kind of stuff, but in my case I would rather to use the “old” way (because of the 3ds max version at mye office).
So I was hoping someone would give me a rough step by step in creating “primitive” that lets you customize them, or direct me to some good tutorials (which I haven’t been able to find).
Anyway, looking at samples and trying to deconstruct them should eventually get you there, if you look under the heading MAXScript Primitives
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