Hey guys,
Im relatively new and using Maya 2012,
My question is that when im setting custom attributes for my characters leg, such as Ball_Lift and Toe_Lift, when i’d set the driven keys and tested the Ball_Lift by MMB scrubbing in the viewport, the Foot itself snaps between the 3 max, default, and min values, yet the numeric value in the channel box seems to be scrubbing fine. Does anyone know how to fix this so that the foot flexes in a full and proper range of motion?
Many thanks