Custom Rigs Problem - 3ds Max:
Dear Friends…
I rigged a character in 3ds max, and made a walk and run walk cycle.
I want to make a scene in which the character walk from right to left then stop and look to the camera and then turn then run toward the camera.
The problems:
1- How to repeat the walk and run cycles as many time as i wish ? if i used the out of range loops in the track views , i won’t be able to add key frames.
2- If i load an animation to the track view but the character was in a different position and orientation, will the loaded animation work on the character local coordinates (i.e. the forward shall be in the +ve y direction instead of -ve x direction when the animation was stored)
I was doing this with biped with the motion flow and it was ok - but how this shall be done with custom rigs ?
Regards…