Hi,
Currently I’m rigging a male humanoid and I’m at the face.I’ve been working on the eyebrows and lips but a weird thing occurs.Even if I check that no other joint has influence on the respective geometry areas that I want the curves to control,the vertices shoot towards one direction like crazy when I paint the influence of the curves.That’s when I try to use the curves as an Influence Object.
But I found a workaround with using the wire deformer feature and I’ve made them but now I’m not sure as to how this might inconvenience me in the future.
I’d like to know why influence objects method doesn’t work(especially since I’ve already used this feature before in the shoulders and it worked).
PS:I have turned Use Components on.