Yeah, that’s why I phrased the question the way I did, which is dropping cuda in favor of OCL, addressing a comment that was specifically phrased as a trend of dropping CUDA.
Insofar the entire list is made of one entry: Adobe, due to popular demand that largely amounted to Apple pitching a tall tent in the AMD camp with the ashtray mac pro.
Other than that everybody is doing what they always did before, which is stay in OGL realm for as long as humanly possible, and when GPGPU is necessary go for whatever is the more convenient implementation to respond to the installation base they front.
There is literally no trend in either direction as far as I can see.
CUDA has a crushing majority of the scientific market and the totality of prestige VFX vendors as it always did, OCL has about three quarters of economics/encryption/encoding as it always did, and commercial applications are few and far between and either CUDA or dual platform, with one exception out and one possibly coming out of about 10 that is OCL only.
Nothing new just yet 
We’ll see what it’ll be like post Volta, and whether nVIDIA will be pressed or not to offer better OCL support (because make no mistake, the fact AMD performs better in it right now is entirely artificial as nVIDIA has all the interest in the world to make CUDA look the better solution).
At present time though nVIDIA offers OCL and CUDA and superior OGL 4.x support, and AMD offers OCL and Mantle and partial OGL 4.x support, but might turn that around with the new DX compatible shading pipe now making its way into OGL.