Hey guys,
So in Photoshop CS4 we have the ability to import an object and paint away in a similar fashion to bodypaint.
However, when i open a simple obj the rendering/shaders are completely off the mark, the whole thing has some strange smoothing going on, which might work well for characters but not for industrial design! then the gloss and shininess are up at 100% …
And i can’t seem to get a simple self illuminated shader, the lights are pretty annoying, ie if i want to sample an area to paint elsewhere it also samples the light value!
soooo, any good tips for getting a mesh into photoshop to paint over then back into the 3d program?
Thanks,
Dave.