CS4 Fullscreen Autoscrolls Near The Edges


#1

Sometimes, like last weekend, I like to make a canvas as big as my screen size, Press tab to hide all the toolbars, Ctrl-R to turn off my rulers, CTRL-ALT-ZERO to zoom it up to 100%, and the F twice to go completely fullscreen. I mash on B for my brush, and go for it.

CS4 (maybe CS3?) has a new little behavior that screws me up. If you use the Shift key and click between two points you get a line, right? Well, if you do all that fullscreen stuff, and the second point of the line happens to be close to the edge of the screen, the canvas autoscrolls.

This is really bad for what I’m trying to do. I was using photoshop as a way to match up a projected image with a 3D surface. If the canvas starts scrolling like that, then I lose my match, and have to zoom out, recenter, and zoom in every time I draw a line.

Solutions?


#2

Hi Bmud,

Before doing the second click, hold down the spacebar and drag the canvas so the place you want to click is closer to the center of the screen. Remember that you don’t actually have to hold down shift the whole time, just during your second click.


#3

No. You’re missing the point. If I move the canvas even one pixel the projected image will get out of alignment with the architecture.

This is a technique I thought up in order to determine the “view” from the LCD projector so we can match a render on to the same 3D surfaces later.

Oh well… I’ll just write my own piece of software that doesn’t have such silly behavior.


#4

what about simply duplicating the line and adjusting it instead of redrawing it everytime?


#5

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