Hello,
I’m trying to use Crosswalk 3.11 in XSI 7.01 to export a model to 3ds Max.I have an object that has multiple uv’s and the problem I’m having is that Crosswalk is totally shredding up the UV’s on export:
Here’s an example of what I’m getting - top images are the UV’s in XSI, bottom images are how the UV’s look after export/import through Crosswalk.
http://www.lasercade.com/crosswalk_uvs.jpg
Strangely, it seems to scramble one half of the UV.
I’ve tried exporting through Crosswalk and the UV’s import back into XSI twisted in each one. Interestingly, the Collada export DOES preserve the UV’s correctly, unfortunately, it doesn’t preserve all the material information, so doesn’t work for my purposes.
I’ve uploaded a scene with the object and I’m hoping someone could please take a look and help determine what the problem is:
http://www.lasercade.com/crosswalktest.zip
Thanks for your help,
mm