Hey guys,
I decided, even though the contest is over, to texture the Witch Doctor that came with the Mari Challenge and I am trying to figure out the best way to make UVs for it. I imported the model into ZBrush to add more details but when I did that it turned it into one model, the same happened when I imported it into 3ds Max. What is the best way to create UVs for this? Thanks.
Creating UVs for Mari Challenge Witch Doctor
JeremyTAvery
#1
JeremyTAvery
#3
I realized that after I posted. Im still new to the texturing thing so please bare with me.
JeremyTAvery
#4
I guess my biggest problem now after messing around with it is ZBrush doesnt keep the original UV layout. So after I export my newly detailed model and bring it into Mari it wants to create a PTEX channel and that’s it. What should I do?
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