Hey everyone,
I’m looking to hear some tips on how y’all would go about creating and managing a big piece of landscape for animation.
There are so many differnet ways to approach it, that it can be very intimidating.
Right now I’m working on a cliff of snow/ice, that you would be looking downwards on from the top. The final video is rendered at 1080p, so I need to good resolution and relatively high levels of detail…
So far I’ve been creating a basic mesh to get a general shape of the slope, then layering tilable displacement maps to get some cool features. The one thing that sucks about this approach is that since the cliff is so massive, it’s hard to control the overall look.
I would ideally love to the sculpt the entire cliff in mudbox, but to get a high enough resolution so it looks crisp in 1080p I would have to use like 30 UDIM tiles in displacement.
Can anyone share some insight in how you would go about creating something like this?