Creating Skeleton with knowledge of joint Pos. and Rot.


#1

I have some motion capture data, and I cant get a skeleton from it (for some complicated reason).

What I have is each joint, an XYZ position, but the problem is at those positions, the rotation is not 0,0,0. How do I create the skeleton from position and rotation data? I have been able to make the skeleton generator, then disconnect joints, then reconnect at the correct location, but when I do that the joints are all 0,0,0 rotations. I also need to be able to set the axis of rotation, which i know i can do from orient joint, and im assuming i need to do before the rotations correct?

Any ideas?

Thanks


#2

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