hi mocaw,
Yeah, basically i was kind of looking for some sort of “duplicate, align and distribute” function that would allow me to space these objects along a curve evenly. It’s one of those things where I was like “well, hmm this seems like a task that other, much more brilliant people than I have come across - I wonder how they approach it”.
I think aligning to normals would be best… I mean for this particular task and model, it may be better for me to just eyeball this stuff (there’s not that many rivets!). I guess I just see myself wanting to do this kind of thing (duplicate,align distribute on curve or surface) in the future and just was asking if there was a smarter way of doing it, just to further my knowledge.
I’m sure that there is probably a way to do it ICE-wise or particle wise (which I think would be way beyond me at this point) but was wondering if the functionality was somewhere built in or if someone had made an add-on. I know the functionality to do this is totally in XSI, just wondering if there’s an interface that aids in the task.
thanks,
mm