Hi
Is there a way to create an object with maxscript without adding it to the scene?
b = Box()
will create a box that’s already a node. whereas
a = bend()
will create a modifier that is not actually existent and will vanish as soon as i overwrite the variable with
a = 12
But is there a similar approach for other objects than modifiers? Can I create a cylinder and change it’s properties or even add a modifier without adding it to the scene?
In a next step I would like to make a snapshotasmesh from the internal geometry and discard it. But I really don’t need to have it in my scene at any point in time.
Perhaps .net will be helpful for this?
thanks in advance
David