Anyone know a way to create MILA compatible framebuffers that work globally?
Basically I would like to add my own passes to Maya 2016 ‘Standard Utility’ passes. Like the global Depth, Normal, etc…
I’m trying to find a way to add a Incidence pass, without having to do it on a per material level. I know you can add vector/color framebuffers on a per shader level but that would be overkill for this.