Hi there, I’m looking for any sort of advice for creating realistic grass and wheat fields in xsi, I have several options and associated concerns right now, and would like to know your opinion - or if anyone has experience with this:
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Hair:
Can I control where the hair scatters with a texture or weightmap? Can I randomize the scattering/placement and thickness? Can I control the overall color with a weightmap? -
Instanced Hair:
Can I have both instanced and non-instanced hair, to get better performance? Any disadvantages of using instanced hair? -
ICE:
Would I be able to get similar or better results with ice?
I’m open to any other idea too… I’ve got the shrubs, lumps etc covered, I just need the base grass.
Here’s a reference pic:
http://www.thewalnutgroup.net/pic/Farmhaven/rollingHills.jpg
Thanks
A-