Creating Game-Ready Procedural Rocks


Hey everyone! I recently finished up a tutorial on creating game ready procedural Rocks assets for UE4
Hopefully you can learn a thing or two on my process and feel free to let me know if you have any suggestions, critique, or questions about anything you see!

Free Demo version:

Full version:

Video preview

8 Video Chapters

Project file (.hip)

Hi/lowres meshes+maps

Houdini 16.5+, Unreal Engine 4

Recorded video chapters