Creating Foot prints in the ground using Cloth FX


#1

Creating Foot prints in the ground using Cloth FX:
Click Here to view


#2

Another great video. It’s similar to a video from Kurv Studios, but it has a few more tweaks, such as, how to keep the ground from springing back, which is nice.
Don’t know if you take requests, but If you ever feel like making a video on particle effects, that would be most welcome. I have a tough time creating realistic explosions and or smoke trails. hint hint.


#3

Thanx! I’ve had alot of people over the years ask how I setup the one that shipped with 8.0 and thought it was time to put a video together. If your looking for particle videos check out someof the ones I have here:
http://www.newtek.com/forums/showthread.php?t=77002

you’ll also find lots of other topics covered…over 5 hours so far. Enjoy!


#4

Well, you have been a busy little beaver, haven’t you?


#5

Proton, Hello…
I haven’t responded to each of your new videos, but have patiently watched them all, most excellent work, learned something in each one, sometimes a bunch of stuff. Particularly liked this one with the multiple influence effects of dynamics appended to each other. I have seen you at conferences, talked to you in person, just wish to repeat my appreciation for the contribution that you make. Hope “they” listen to your input on that other thread regarding modeler as a “mode” within layout as the more I work with other programs the more dysfunctional the current setup feels. Keep up the fine work on the videos, short and to the point and definitely helping put Lightwave “back on the radar” as other shout their own stuff, it gets missed how much Lightwave can do, right out of the box. Thanks again.
Paul


#6

Big thanx! I hope to run into you at the next show!


#7

Your use of stop event collision objects here and an earlier video was an eye opener. Never really thought of such uses. Clever stuff. Thanks for sharing so much!


#8

Cool stuff William, been ages since I did those footprints with Motion Designer! :wink:
Have you made a tearing cloth example using Start By Event like these - http://forums.cgsociety.org/showthread.php?f=5&t=309671

Work it mate! I just dont have time… but show the masses! :wink:


#9

Impressive…somehow I missed that one. When I get back from texas next week I’ll give this a go!


#10

sweet! if you need any help just ask :wink:


#11

I just set an example up at school so I might be able to make a video this evening when I get home before I leave for Texas…It’s so much fun to watch this in action…smart use of Start by Event, and dead simple to setup!

Thanx for adding onemore trick to my toolset!


#12

yep, its damn simple, but one of those hidden (not really documented) gems!
so many uses for it, and alot of fun!

has anyone figured a way, maybe with nodes in 9+ to smooth shade a preproken object correctly so you dont get seams? would be great if this worked with subds…

i also love being able to hardlink it, like in the chainmail example… so many uses for ClothFx besides making clothes… lol :wink:

glad you like it :slight_smile:


#13

problem with smohing is that you cant smooth over the broken seam…what I have always done is have to versions of teh object and render both…comp the results :slight_smile:


#14

yep, but still would be nice to do without swapping…
hmmm not sure how, but the Renderman shader guys here have tricks to smooth broken objs, cant remember if Denis P was on it for LW, but Im sure theres a way to fake it… gotta be… I hope :wink:

will have to see if I can dig up any other FX goodies you may have missed :slight_smile:

did you see the metling animation too? a variation of the ripping using same StartBy method, driven by particles :smiley: oh and make sure you show how to use a texture to drive the ripping too! VERY USEFUL! :smiley:

hehe sorry to hijacked the thread…


#15

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