Creating a Slinky-Style spring animation:
This one has all kinds of goodies inside.
Click Here to view
Thinking…way outside the box on this one 
Creating a Slinky-Style spring animation:
This one has all kinds of goodies inside.
Click Here to view
Thinking…way outside the box on this one 
hahah cool!
you could also just metalink your original solid model to that chain couldnt you?
would be nice to see an actual dynamic version with cloth fx ‘walking’ down stairs… hmmm might have to play with LW this weekend 
The problem is that with the coil so tight metalink doesnt know which points to grab and it grabs the wrong ones…I wish Metalink had some options like Hard link where you can assign.
It would work if the coil was farther apart and if Inertia wouldnt overide morphs 
I look forward to seeing your Cloth FX work…we had some fun results for Tofu with the slinky gun scenes
ahhh right, ya, too bad you cant use wieghtmaps with metalink…
hmm what about modeling the slinky/2pt chains stretched out, then using dynamics to coil and then animate? 
not comparing apples to oranges
, but this is very nice using ncloth in Maya -
http://area.autodesk.com/blogs/the area/070728_0945/itsSlinky_low.mov
sometimes wish I was still sitting at home all day freelancing, or I would of tried to do this in LW already… 
True…I really wanted to do an example without Dynamics…Using old school Lazy points but I needed the access to the weight map so I upgraded to Inertia. For the Tofu scenes we used Cloth FX and Metalink.
Unfortunetly Inertia and Lazy points dont work well with other tools…so your kinda limited to usingthem alone.
I did this as more of an example of what you could use Inertia and Lazy points for…I was tired of hearing they were only good for streamers 
Proton… THANKS SO MUCH for this one. I’ve been looking for a way to do this in LW for a while.
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