Hi!
I’ve been trying to achieve this for a long time: to create a realistic 3D environment in Maya for all kind of animations. What I mean is that I would like to figure out a way to create backgrounds with clouds, buildings or whatever objects that would not look like a plane or a 3D sphere.
I have been working a lot with IBL spheres (360-degree background photos) but they always look flat at some point. Maya’s painting system (clouds made with the brushes from the visor) look fake, and fluids take forever to render and I can’t reach the needed details in my fluids to make them look like cumulos and actual clouds. Post comp has given me the worst results, since I can’t figure out a way to perfectly match the 3D and 2D shots (I’m talking about pan shots, complex dollies etc).
I do have Vue XStream in my setup, but I haven’t been succesful to render fast the Vue objects in animations. I know there are no miracles in terms of rendering times, but if you could just help me to go in the right direction. Thanks