I’ve been playing with this for a while, but I still don’t have a great process to make this work.
I have a terrain for a golf course and polylines for the features. I’ve simplified and cleaned up the terrain into quads so that it’s easier to work with (simplified as well) but I now need to “cut” the bunkers into the terrain and give it more detail so that I can mold the shape to fit the desired aesthetic.
I’ve tried creating a separate surface with a shapemerge, lowering one surface on the Z-Axis, and bridging the edge loops, but that seems to give me wonky geometry around the edges (weird shadows and vertex overlaps).
I’ve also tried selecting the interior bunker faces and then using soft select to feather in the edges. This works to an extent but it doesn’t allow me to create the crisp edges that I’m after.
How would you go about adding detail to the sand surface as well as creating the crisp (but yet still “organic”) edge between the sand and the grass surfaces?
I’ve attached pictures of where I’m at currently and an example of what I’m trying to create.












