Hi!
I’m trying to create a detailed terrain and I have Dreamscape with me.
The problem is - Dreamscape’s too crude (at least too crude for me to handle) for me to fine tune specific areas, so I was thinking - maybe if I could edit the terrain as a mesh - maybe I could somehow create a displacement map based on an existing object… the only problem is - I’m not sure that’s even possible. :hmm:
Does anyone here have an idea how I could get a displace map based on an existing object?
Thanks.