Creating a Cel-Shading Shader


#1

Hi Guys. I want to make a cel-shading shader. How can I do that?

Usually I use this setup:
Falloff ( as diffuse ) > Standard Material ( Self-Illumination 100) > VRayMtlWrapper, and adding a VRayToon Atmosphere.

However, it doesn’t looked really good. Any suggestion? Do you need a sample image of my render for reference?

Thank you Guys.


#2

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