Hi Guys. I want to make a cel-shading shader. How can I do that?
Usually I use this setup:
Falloff ( as diffuse ) > Standard Material ( Self-Illumination 100) > VRayMtlWrapper, and adding a VRayToon Atmosphere.
However, it doesn’t looked really good. Any suggestion? Do you need a sample image of my render for reference?
Thank you Guys.