Hey every time I animate a human, and move his arm or leg from point A to point B - of course it moves in a straight line between the two points, instead of swinging an arc like it naturally would.
So I have to add in extra keyframes to fake a curve, and it’s ridiculous cluttering up the timeline with all these unweildy keyframes when a path would do much better.
So I tried to follow the path constraint tutorial here;
http://www.metamotion.com/mb_page_assets/3d_paths.html
but when I do the “Create Path Animation” method, I can no longer control the limbs of my character - dragging the movement controls sends the arm in all sorts of wierd directions and it’s literally impossible to place it where I want 
-> plot animation -> ready