Hello, I have been wracking my brain on this one for a while, but I need to create a “swirling” dangerous cloud vortex for my latest project.
The project would start with a spline, then the spline would be given a radial thickness… This will be the tunnel.
My issue I am running into is, I need particles to circle “almost uniformly” around the polygon tunnel. I will then throw in afterburn to make it look like clouds. I have achieved the effect with stand still poly’s but I am pulling my hair out with trying to get the particles to simply swirl across the surface of the tunnel.
Here is an example of my inspiration:
http://www.youtube.com/watch?v=WCD_Aw9RXxU
I want to use afterburn to achieve something similar… My only problem is the particle movement. I have experimented with moving then on a spline, a helix, speed by object… I am just too new with it to dig deeper and I am sure its a weird combination of forces or something I am over looking.
Again, any and all help is GREATLY appriciated! If you maybe know something but aren’t sure - say it anyway! Every little piece of information helps! Thanks so much in advance!
PS I do have FUME FX but very limited knowledge of it. I think if I could get fume FX to follow along the edges of the tunnel with a liquid smoke effect… It could pull off an awesome result. Is that even possible with FUMEFX?
Make them in a straight cylinder and use a vortex to swirl them. Then cache in Krakatoa, put a Path deform WSM modifier on top and pick your spline