Hi, this is my first step done towards matte painting. Because professionally I’m oriented more towards concept art and set design, the entire mapping and 2,5d workflow was absolutely unfamiliar to me.
I’ve followed everything I could learn from gnomon camera projection dvd’s, got some workmates help to get a slight clue about 3ds max and fusion and this is what I came up with:
[b]Final shot:[/b]
[http://maciejkuciara.com/matte.htm](http://maciejkuciara.com/matte.htm)
[b]Original plate[/b]:
[img]http://maciejkuciara.com/images/matte_asian_source.jpg[/img]
[b]2d matte:[/b]
[img]http://maciejkuciara.com/images/matte_asian.jpg[/img]
Originally, I made entire thing as 2d pic, then afterward, redone it into 2,5d camera projection thing. Apart from simple things I had to learn meanwhile about mapping etc, the biggest blockers I found hard to go around where:
-figuring out 3ds max camera mapping pipeline (if to work with standard bitmap material and higher-res meshes or lowpoly + camera per pixel material, which ain't shown in viewports but does render much faster in the end).
-front image elements have been quite though to map and model in a way they won't look flat (they still do).
-figuring out easiest way for particles (gone with fractals on alpha from prepared cloud image with angle and movement animations).
-z depth rendering from low poly planes in max (rendered only opacity and self-illum with falloff material).
I'm missing something in that shot, it looks still somehow dry and static. Maybe some more dust crawling in a front area? Any advices and tips would be good in here.
Thanks
edit: oh and yea, alpha of background middle building seems to be a bit of on a left part of its edge..
