Working on creating an porous organic looking object using an inverted voronoi fracture. Problem I’m running into is everted fractures don’t seem to go all the way through the object, unless I’m misunderstanding how it works. See attached.
Secondly, is there a way to animate the positions of the fracture points? Like you can animate the noise materials or animate the positions of mograph instances. I want the porous object to look like it’s evolving.