Ive been wanting to try the strech and squash effect since i saw a demo video on autodesk’s site and the guy makes it with zero problems. (the crazy frog character video)
BUT when i do the same steps it simply wont work for me. I even thought it was MY model so i tryed one of the basic ones that comes with the program and it wont work either.
I belive there is something he didnt show in the video and i would like to know what it is.
.-
I also had a problem with curves. I wanted to delete ALL the keyframes from my head since i wanted to re-animate it, so i went to the fcurves panel selected the keyframes from the translation and rotation, and deleted them. BUT the head still holds the animation allthough i deleted all the keyframes.
Is there a way to delete ALL the animation from a selected part .-like deleting the complete head animation or an arm??
.-
I also noticed that allthough i named propperly my joints in maya and the character characterized without problems, it didnt create the “ball” foot control for neither foot, so if i rotate it by hand i simply cant keyframe the ball rotation.
EDIT: I also forgot.
I wanted to test a walk cycle i made in a take, since i made only a couple of steps i wanted to see a LONG walk and i thought it was “easyer” to make the loop in story.
So i opened story and inserted my character, then in the “track Content” i clicked on the (…) icon and looked for “Takes” and draged the take i animated inside the character track
I have the animation in the track, but whenever i try to “loop” it it simply stretches the bar but it doesnt affect the animation at all, and the scale slows down the animation.
I deleted that and also tryed right clicking on the bar and using “insert current take” but still i cant loop it.
I exported the clip and imported it back again into the track, now i can loop it, but it doesnt offset the translation of the character, on each loop it goes back to the starting point.
I imported a walkcycle from the motion templates and it offsets the translation when i loop it, but with the one i made it doesnt offset the translation.
So im preatty lost with this.
Any thoughts?