I’m not completely sure what you want me to say; plus i can’t just overcriticize this nice piece of work.
I’ll explain my points.
The modeling part:
I know NURBS is hard to model with (it also is the easiest in a way), but, in my opinion, your chances of modeling a 100% accurate car are close to 0. I compared this car to the real one and the first thing i noticed was the wheel arches: phantom’s ones are too sharp and the rear arch is supposed to be straight when looking directly at the rear. Creating fillets with NURBS is cool, but it just doesn’t seem to look like in real life. WHy? because nurbs fillets are too perfect: you can see the start and the end of the rear fillet (the big one). Phantom, please, do not take my comments the wrong way; I’m addressing the NURBS technique itself, not only your car. The truth is that i really deprecate NURBS. I used to use NURBS and i thought it was actually the best, but now that i’m using poly, i realize i was wrong. There is no limit when you work with polygons, while you’re limited when using NURBS (the rear wheel arch is the very proof of it). Some of your fillets are barely noticable (the front bumper). THe thing about your work is that you never do the interior. You’ve got a lot of cars, but none of them are finished (IMO). I like the way you do your body kits for this new corvette, but the car itself isnt quite complete. i said it before, and i’m saying it now: you can have lots of cars and people will just look thru them saying “pretty cool”, or you can have just 1 single car and people will come to your site again and again, acquiring inspiration and motivation and applying it to their work. Now, i believe that that is the true meaning of 3d modeling. I don’t see any other point in doing it, mates. Phantom, i know you’re just gonna stick with whatever you think is best, but you must take this into consideration, bro. I wouldn’t be writing all this if you were a complete noob, but you are in fact a pretty talented artist. Although you’re like a car factory. I see new cars from you all the time, but all of them kind of look the same in terms of rendering, modeling, etc. Your modeling is good though; let’s not get into it again.
THe rendering: Building a hotel was a good plan to get nice reflections, and i actually do appreciate that technique, but i think it will be a lot better if u just composite your car with a real environment, like a building, and then model a rough version of that building to get them reflections right. That would be a good approach. I guess you know all this, so i’ll just let it slide.
One thing that stands out is that, although ur car is meant to look like it’s outside, it still looks like an indoor shot. Not enough sun light, not enough specular, not enough shininess on the rims (chrome , ccmon, it’s supposed to be shiny as hell). I’m so picky because im rendering my car too. I can’t just get an ok image and be done. There are dozens of things that need to be done to achieve that photorealism. My biggest problem now is that i can’t find any good pics to composite it with.
Aight, take all this easy. Don’t think im against ur work. It’s just that i was asked to explain my points, thus i have. U know that indoor render you did ? THat was quite nice. Render more. Remember to turn up ur lights a little more. It’s an outdoor shot.