whats the general workflow for corrective facial blendshapes. i know how to do it manually with say a bending arm…take 2 copies set 1 as -1 weight and paralel blend mode it etc, although i generally use PSD, but what about for faces where im actually trying to interpolate 2 or more blendshapes without the mesh going haywire.
i know i can use bones etc but theres not much information about this on the web about how to specifically correct additive blendshapes for the face