Hi everyone,
I am having huge issues with corrective blendshapes. This is what I did.
1)Used abAuto Rig.
2)Bing the mesh to the joints.
3)painted skin weights
4)duplicated the original mesh, moved it to the side, (did not freeze transforms), renamed it bridge, created a blendshape between bridge and the original mesh using front of chain.
5)duplicate the bridge, moved it to the side (did not freeze transforms), renamed it L_70_Z, created a blendshape between L_70_Z and the bridge using front of chain.
6)turn on all the blendshapes.
7)rotate the shoulder control 70 degress in Z.
8) moved the vertecies in L_70_Z in the X direction to get the deformation I want.
9) Set driven keys for the deformation to turn on and off.
So far so good I rotate the shoulder everything works fine, UNTIL I rotate the master control. As soon as I rotate the master control the deformation malfunctions.
It seems that the vertecies move in relation to world space. they are moving with the character but in the wrong direction.When I rotate the master control 90 degrees the vertecies are still moving in the X axis instead of moving in the Z access.
I hope this all makes sense. Any ideas you may have will really help.