Hello fellow cgtalkers.
I can’t seem to apply corrective blendshapes properly as I used to do with the parallel blender; now when I have Animation Blendshapes + Smooth Skin if I pose my character, use a corrective blendshape script: (http://www.martinruizl.com/corrective-blendshape-mel-script/) which returns the deformation minus the bones deformation, it breaks.
:curious:
The parallel blendshape node kind of works, but I get weird deformations all over the body. What’s everyone elses workflow ? (I can’t use a plugin)
Also try to change the input orders of the parallel BS crashes maya, but I realize this is something you shouldn’t do.