Corrective BlendShapes - Help!


Hello! :). I have an animated character… and it was necessary to create several correction shapes in different frames in the scene… However, the Modeler just duplicated the model in frames that need to be fixed and exported objs that were all modeled in ZB. Now, how can I create the corrective blendShapes from that ? Plase, I need your help. <3

Thank you!